▼ PROJECTS

Daniel Soares Felisberto

Sound Design, Game Design and 3D Art

Projects

Scene from K.A.V.A. – Tales of a Morphling
Sound Design

K.A.V.A. – Tales of a Morphling

A delightful puzzle adventure featuring shape-shifting mechanics.

Engine: Unreal Engine 5 | Role: Sound Designer | 2026 View project
Scene from Loop 7
Sound Design / 3D Artist

Loop 7

A mysterious anomaly-driven co-op experience set aboard a derelict space station.

Engine: UEFN | Role: Sound Designer, VFX and 3D Artist | 2026 View project
AI-generated key art of AethrysAll Images and Videos are AI Generated
Game Concept

Aethrys

A complete game concept created with AI as a university assignment. Not a finished game.

Type: Game concept | Made with AI | 2026 View project

About me

Portrait of Daniel Soares Felisberto

Hi, I’m Daniel, a trained industrial mechanic now studying Game Development at Hochschule Offenburg. Before university, I completed my apprenticeship at Rolls-Royce Solutions GmbH and worked in CNC manufacturing. I’ve been playing video games for as long as I can remember. My earliest memory is the PlayStation 2, and I’ve been hooked ever since. Many older games carry a special kind of love and craftsmanship, and I want to bring that spirit into my own games, with one goal: making games as fun as they can be.

I practically grew up with Counter-Strike: Source, The Elder Scrolls IV: Oblivion and Metal Gear, and I still love those genres today. My focus is on Game Design and Sound Design, complemented by hands-on experience in 3D creation. I put that love into every project I work on, and I’m always open to learning new things, even those far outside my specialization.

Email: felisberto.daniel@yahoo.de